Adobe, one of the creative world’s largest and most influential companies, helps millions of people create beautiful, inspired content every day. As such a key influencer in the motion design community, we were excited to have the chance to interview an Adobe Senior Experience Designer, Troy Church on one of Gradient’s podcast’s Animalators. During the conversation, podcast host Zac Dixon dives into how creators can be apart of the adobe community and the future of programs like After Effects.
How can the animation community help make changes and improvements to After Effects?
A: One of the best ways is to go to the Adobe forums, participate there, comment there, suggest there. Go to the Wish forum where you can enter bugs of feature requests for any Adobe product, but specifically for After Effects.
Every single one of those gets read and they get forwarded around to the team, but every single one of those feature request will be read by a core person on the team.
It might be Tim, it might be myself, it might be Todd, but we will look at those and if they’re explained well and articulated well, it goes further than you might ever realize.
We will contact those people…Heaven forbid their app crashes for whatever reason, submit that. Paul will read it, someone will read it, and if it has your contact information, you might get a call or email saying, “Hey, can you send us the project? Hey, what were you doing in this situation? We can make that better.”
Personally, every single time I’ve sent you guys a feature request or a bug report, I’ve always gotten a response, almost every time. It’s been great, so kudos to you guys. That’s been pretty fantastic.
What’s the dream for After Effects?
A: Wow, the dream for After Effects, that’s a big one. The dream project would involve a story. I love good story and we think of building these products and features here at Adobe in terms of the user story, but I also love a good narrative story that teaches and informs. Perhaps there would be a lot of hand-crafted animation and sketching. I’m a big fan of that thing, hand touched things, and honestly, the combination of the two. There are some things computers can do brilliantly, and some things they’re really bad at. When one can leverage the other and work together, We like those sorts of projects.
You can listen to the full episode here: